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Introduction To 3d Game Programming With Directx 90c A Shader Approach Frank Luna

  • SKU: BELL-33727364
Introduction To 3d Game Programming With Directx 90c A Shader Approach Frank Luna
$ 31.00 $ 45.00 (-31%)

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Introduction To 3d Game Programming With Directx 90c A Shader Approach Frank Luna instant download after payment.

Publisher: Wordware Publishing
File Extension: PDF
File size: 13.95 MB
Pages: 626
Author: Frank Luna
ISBN: 9781598220162, 1598220160
Language: English
Year: 2006

Product desciption

Introduction To 3d Game Programming With Directx 90c A Shader Approach Frank Luna by Frank Luna 9781598220162, 1598220160 instant download after payment.

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features include: understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping; find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; and review key ideas, gain programming experience, and explore new topics with th full source code for every sample application.

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