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3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov

  • SKU: BELL-56858072
3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov
$ 31.00 $ 45.00 (-31%)

4.8

44 reviews

3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 13.41 MB
Pages: 916
Author: Sergey Kosarevsky & Viktor Latypov
Language: English
Year: 2021

Product desciption

3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov by Sergey Kosarevsky & Viktor Latypov instant download after payment.

Not so good quality probably was converted from epub, but well readable.

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes

Key Features
  • Learn to integrate modern rendering techniques into a single performant 3D rendering engine
  • Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
  • Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.

By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn
  • Improve the performance of legacy OpenGL applications
  • Manage a substantial amount of content in real-time 3D rendering engines
  • Discover how to debug and profile graphics applications
  • Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
  • Integrate various rendering techniques into a single application
  • Find out how to develop Vulkan applications
  • Implement a physically based rendering pipeline from scratch
  • Integrate a physics library with your rendering engine
Who this book is for

This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

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