logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov

  • SKU: BELL-56899792
3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov
$ 31.00 $ 45.00 (-31%)

4.8

104 reviews

3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov instant download after payment.

Publisher: Packt Publishing Ltd
File Extension: PDF
File size: 7.92 MB
Pages: 669
Author: Sergey Kosarevsky & Viktor Latypov
ISBN: 9781838986193, 1838986197
Language: English
Year: 2024

Product desciption

3d Graphics Rendering Cookbook Sergey Kosarevsky Viktor Latypov by Sergey Kosarevsky & Viktor Latypov 9781838986193, 1838986197 instant download after payment.

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes
Key Features
    Learn to integrate modern rendering techniques into a single performant 3D rendering engine
    Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
    Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL
Book Description
OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.
The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.
By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

Related Products